﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XDL.Framework.Weapons
{
    public class WeaponImpact
    {
        public int OwnerID;
        public Vector3 Position;
        public Vector3 Direction;

        public WeaponImpact(int ownerID, Vector3 position, Vector3 direction)
        {
            OwnerID = ownerID;
            Position = position;
            Direction = direction;
        }
    }
}
